As with all found/bound NPCs, she spawns the same as enemies. ![]() Talking to her will free her, after which she will move into a vacant house if one is available. The Stylist can be found in Spider Caves, entangled in cobweb. She also sells a variety of Hair Dyes, which apply dynamic effects to the player's hair. You can check whether he actually lives there with the housing menu (press esc, then look at the right side for a little house icon, click that).The Stylist is an NPC that can change the player's hair style and color. That's exactly what I meant concerning what you want not being what's there. The dye trader's room as shown on the shot is not valid housing, it has a gap at the right side that's not closed by wall or platform. Your layout does not show the real houses, only the layout.ĭid you even try going a few screens away during a time npc would be at home?Įdit: You posted screenshots while I was typing. That's what I mean concerning the difference between what you want and what's there. its actually showing whats there :/Ĭheck all the posts where people talk about housing problems. (i reccomend you save these screenshots i provided you, and illustrate, perhaps in MS paint with red marker, what i should put & where) Is there any physical way for me to make this anything better. i built a quick staircase to the top level, destroying the traders left wall & celine, and the dye trader simply walked up & got to his room, but it left the house in shambles. No matter how many times i tried, the Dye trader would not TP to his room, he would be stuck on the bottom floor between the guide & trader, moving back and forth. I had to physically reshape the house just to force the Dye trader to the top level. Steam screenshots and uploading is really easy. If going a few screens away at night won't help, please make a screenshot.īecause if that doesn't help, something else is wrong, and your diagram only shows what you want (if people bother to try to follow it), not what's really there. The rest of the npc's are standing still in their rooms, since it is night time, & the dye trader simply cant get to his own However, the Dye trader is freaking the f#ck out on the bottom floor, trying to get to his room, walking back and forth between the Guide's & the Trader's rooms (directly below his ow room) guide, merchant, nurse, painter, demolitionist, and finally the dye trader. Originally posted by Smithy The Blacksmith:i like how all of you are leaving great feedback/commentsīasically i had 6 npcs in my house. If so how high can i put the platforms before the npc's will refuse to jump through them? can npc's jump up & go down through these platfroms? Now what on earth do i do? ( i can prvide an illustration if you want of the current household)įyi, i was wondering about the wooden platforms, a floor that players can go through if they press S, or down, on the keyboard. however, i could not create a small staircase that connected from the top right of the bottom right, as there is no room. ![]() i then built a stair case to the LEFT of the big two story room, which goes up to the second story, & connects to the top right row of cubicle rooms. I built it like a 2x2 cubicle motel, each room conected to each other, and to the far left was the big, two story room (my room), which connected the top row to the bottom. but then you realise 'Oh crud, the npcs cant get to their assigned rooms' You soon run out of room to your left, & to your right, and start to build upwards. In Terraria, you must build rooms (walls, a door, 2 furniture, a light source, & back walls) in order for an NPC, be it a trader, a hair stylist you saved from a cave full of vicious wall crawlers, or an annoying guide who keeps opening doors to le the zombies in, to live in there.
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